{
  "id": "ac-odyssey",
  "name": "Assassin's Creed Odyssey",
  "publisher": "Ubisoft",
  "steamAppId": 812140,
  "exePatterns": [
    "acodyssey.exe"
  ],
  "bottle": {
    "windowsVersion": "win10",
    "translationLayer": "d3dmetal",
    "dxvk": false,
    "dxvkAsync": false,
    "enhancedSync": "msync",
    "avxEnabled": true,
    "metalHud": false
  },
  "environment": {
    "WINEDLLOVERRIDES": "d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b",
    "MTL_HUD_ENABLED": "0",
    "D3DM_ENABLE_METALFX": "0",
    "D3DM_SHOW_HUD_STATS": "0"
  },
  "winetricks": [
    "vcrun2019",
    "vcrun2022"
  ],
  "launchArgs": "",
  "requiresUbisoftConnect": true,
  "notes": "AnvilNext DX11 → D3DMetal (ACOdyssey AppDefaults d3d*=b). Ubisoft Connect CEF: win10; winhttp=b,n; dwrite=builtin (NOT empty — empty breaks libcef import); d2d1/d3d10core=d; Mac Driver RetinaMode=N Decorated=Y AllowOpenGL=Y. DO NOT re-add libEGL/libglesv2=d: a 9 Aug AppDefaults set included them, and that is what caused the gl_factory_win.cc(63) NOTREACHED storm — a disabled override makes ntdll refuse Chromium's own ANGLE DLLs. Removed from the bottle registry and every launcher 12 Aug; Connect now paints and logs in. M4 16GB in-game: 1080p low–med ~70% scale.",
  "status": "guessed"
}
