{
  "id": "dying-light-2",
  "name": "Dying Light 2 Stay Human: Reloaded Edition",
  "publisher": "Techland",
  "steamAppId": 534380,
  "exePatterns": [
    "dyinglightgame_x64_rwdi.exe"
  ],
  "bottle": {
    "windowsVersion": "win10",
    "translationLayer": "d3dmetal",
    "dxvk": false,
    "dxvkAsync": false,
    "enhancedSync": "msync",
    "avxEnabled": true,
    "metalHud": false,
    "dxrEnabled": false
  },
  "environment": {
    "WINEDLLOVERRIDES": "d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b",
    "MTL_HUD_ENABLED": "0",
    "D3DM_ENABLE_METALFX": "0",
    "D3DM_SHOW_HUD_STATS": "0"
  },
  "winetricks": [
    "vcrun2019",
    "vcrun2022"
  ],
  "launchArgs": "",
  "notes": "C-Engine DX11/DX12 → D3DMetal (Skyrim/FO4 class). Steam's Reloaded Edition (534380) replaced the original Stay Human SKU. Launch DyingLightGame_x64_rwdi.exe from ph/work/bin/x64. Pin CX_GRAPHICS_BACKEND=d3dmetal; prefer the in-game DX11 renderer if device creation fails. Denuvo was removed; co-op uses EOS, not a kernel anti-cheat. Ray tracing is DX12-only. Do not use Libraries.rgl or Libraries.vk.",
  "status": "guessed"
}
