{
  "id": "fallout-4",
  "name": "Fallout 4",
  "publisher": "Bethesda Softworks",
  "steamAppId": 377160,
  "exePatterns": [
    "fallout4.exe",
    "fallout4launcher.exe"
  ],
  "bottle": {
    "windowsVersion": "win10",
    "translationLayer": "d3dmetal",
    "dxvk": false,
    "dxvkAsync": false,
    "enhancedSync": "msync",
    "avxEnabled": true,
    "metalHud": false
  },
  "environment": {
    "WINEDLLOVERRIDES": "d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b",
    "MTL_HUD_ENABLED": "0",
    "D3DM_ENABLE_METALFX": "0",
    "D3DM_SHOW_HUD_STATS": "0"
  },
  "winetricks": [
    "vcrun2019",
    "vcrun2022"
  ],
  "launchArgs": "",
  "notes": "Creation Engine DX11 → D3DMetal, same family as Skyrim SE. Steam launches Fallout4Launcher.exe; launch Fallout4.exe directly with SteamAppId=377160. Pin CX_GRAPHICS_BACKEND=d3dmetal (winecx) so DX11 does not fall onto DXMT. Prefs live in Documents\\My Games\\Fallout4. Keep iPresentInterval=1 — FO4 physics breaks above ~60 fps. Do not use Libraries.rgl or Libraries.vk.",
  "status": "guessed"
}
