{
  "id": "ff7-remake",
  "name": "FINAL FANTASY VII REMAKE INTERGRADE",
  "publisher": "Square Enix",
  "steamAppId": 1462040,
  "exePatterns": [
    "ff7remake_.exe",
    "ff7remake.exe",
    "end-win64-shipping.exe"
  ],
  "bottle": {
    "windowsVersion": "win10",
    "translationLayer": "d3dmetal",
    "dxvk": false,
    "dxvkAsync": false,
    "enhancedSync": "msync",
    "avxEnabled": true,
    "metalHud": false,
    "dxrEnabled": false
  },
  "environment": {
    "WINEDLLOVERRIDES": "d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b",
    "MTL_HUD_ENABLED": "0",
    "D3DM_ENABLE_METALFX": "0",
    "D3DM_SHOW_HUD_STATS": "0"
  },
  "winetricks": [
    "vcrun2019",
    "vcrun2022"
  ],
  "launchArgs": "-dx11",
  "unrealProject": "End",
  "notes": "UE4 DX11 → D3DMetal (Jedi Fallen Order / Hogwarts class). This is INTERGRADE (1462040), not Rebirth. Steam ships ff7remake_.exe in End/Binaries/Win64 (the underscore is part of the filename). -dx11 pins the Unreal RHI. Game-dir D3D12 agility SDK — if device creation fails, rename that folder. Pin CX_GRAPHICS_BACKEND=d3dmetal. Do not use Libraries.rgl or Libraries.vk.",
  "status": "guessed"
}
