{
  "id": "ghost-of-tsushima",
  "name": "Ghost of Tsushima DIRECTOR'S CUT",
  "publisher": "Sucker Punch / Nixxes",
  "steamAppId": 2215430,
  "exePatterns": [
    "ghostoftsushima.exe"
  ],
  "bottle": {
    "windowsVersion": "win10",
    "translationLayer": "d3dmetal",
    "dxvk": false,
    "dxvkAsync": false,
    "enhancedSync": "msync",
    "avxEnabled": true,
    "metalHud": false,
    "dxrEnabled": true
  },
  "environment": {
    "WINEDLLOVERRIDES": "d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b",
    "MTL_HUD_ENABLED": "0",
    "D3DM_ENABLE_METALFX": "0",
    "D3DM_SHOW_HUD_STATS": "0"
  },
  "winetricks": [
    "vcrun2019",
    "vcrun2022"
  ],
  "launchArgs": "",
  "notes": "Nixxes DX12 → D3DMetal (Spider-Man Remastered / Control class). Ray tracing is DXR via D3DMetal on M3/M4; DLSS cannot run on Apple Silicon. First run hitching is PSO translation. Pin CX_GRAPHICS_BACKEND=d3dmetal. Do not use Libraries.rgl or Libraries.vk.",
  "status": "guessed"
}
