{
  "id": "jedi-survivor",
  "name": "STAR WARS Jedi: Survivor",
  "publisher": "Respawn Entertainment",
  "steamAppId": 1774580,
  "exePatterns": [
    "swgame-win64-shipping.exe",
    "jedisurvivor.exe"
  ],
  "bottle": {
    "windowsVersion": "win10",
    "translationLayer": "d3dmetal",
    "dxvk": false,
    "dxvkAsync": false,
    "enhancedSync": "msync",
    "avxEnabled": true,
    "metalHud": false
  },
  "environment": {
    "WINEDLLOVERRIDES": "d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b",
    "MTL_HUD_ENABLED": "0",
    "D3DM_ENABLE_METALFX": "0",
    "D3DM_SHOW_HUD_STATS": "0"
  },
  "winetricks": [
    "vcrun2019",
    "vcrun2022"
  ],
  "launchArgs": "-dx12",
  "unrealProject": "SwGame",
  "notes": "UE4 DX12 → D3DMetal (Fallen Order / Hogwarts class). Steam may start JediSurvivor.exe; prefer SwGame-Win64-Shipping.exe with SteamAppId=1774580. -dx12 pins the Unreal RHI. EA App login is required for the Steam build. Pin CX_GRAPHICS_BACKEND=d3dmetal. Do not use Libraries.rgl or Libraries.vk.",
  "status": "guessed"
}
