cities-skylines
Launched
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- Layer
- D3DMetal
- Windows
- win10
- Sync
- msync
- DXVK
- false
- AVX
- false
- Executables
- cities.exe, dowser.exe
- Winetricks
- vcrun2019, vcrun2022
- Launch args
- -force-d3d11 -screen-width 1920 -screen-height 1080 -screen-fullscreen 1 -popupwindow
Notes
LAUNCHED. Unity 5.6.7f1 D3D11. Windows PE is Cities.exe; skip Paradox dowser.exe. Native macOS depot exists (Unity Mac player) — this profile is the Wine path. User launched and quit 15 Aug 2026. Launch args -force-d3d11 -screen-width 1920 -screen-height 1080 -screen-fullscreen 1 -popupwindow. Do not set unix TMPDIR to a Windows path; the TMPDIR fix is the Windows registry Environment key (saves/mods). Old winecx path pinned CX_GRAPHICS_BACKEND=d3dmetal; current stack is translationLayer d3dmetal + WINEDLLOVERRIDES d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b, MetalFX/HUD off. Play: wyn play cities-skylines. Not verified: no city-loaded frame count on the game-host tree.
Environment
WINEDLLOVERRIDES | d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b |
|---|---|
MTL_HUD_ENABLED | 0 |
D3DM_ENABLE_METALFX | 0 |
D3DM_SHOW_HUD_STATS | 0 |
Agents: GET /api/v1/profiles/cities-skylines.json or GET /api/v1/games/cities-skylines.json.