ready-or-not
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- Layer
- D3DMetal
- Windows
- win10
- Sync
- msync
- DXVK
- false
- AVX
- false
- Executables
- readyornotsteam-win64-shipping.exe, readyornot-win64-shipping.exe, readyornot.exe
- Winetricks
- vcrun2019, vcrun2022
- Launch args
- -dx11 -NO_EOS_OVERLAY -windowed -ResX=1920 -ResY=1080 -log
- Unreal project
- ReadyOrNot
Notes
WORKS. Played 8 Sep 2026 on this Mac: Apple M4 16GB, macOS 26.5.1 (25F80), D3DMetal on GPTK Libraries Wine, Steam Logged On. Windowed 1920x1080, High, uncapped, VSync on, -dx11 -NO_EOS_OVERLAY -log. Person reached a playable session; wine start exited 0; CommanderSlot000/MetaGameProfile saves updated. pinUnrealLowScalability false — the first-run Low+40 pin made 20:30–20:36 unjudgeable. avxEnabled false, MetalFX/HUD/async off, WINEDLLOVERRIDES d3d*=b. ReadyOrNotSteam-Win64-Shipping.exe 154 MB; ReadyOrNot.exe is a 3.2 MB stub; do not launch EpicOnlineServicesInstaller.exe. Shipping UE 5.3.2 did not write ReadyOrNot.log (empty Modio.log only), so there is no LogD3D11RHI adapter line; layer is the GPTK D3DMetal launch path. Do not use Libraries.rgl or Libraries.vk.
Environment
WINEDLLOVERRIDES | d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b |
|---|---|
MTL_HUD_ENABLED | 0 |
D3DM_ENABLE_METALFX | 0 |
D3DM_ENABLE_ASYNC_COMMIT | 0 |
D3DM_SHOW_HUD_STATS | 0 |
Agents: GET /api/v1/profiles/ready-or-not.json or GET /api/v1/games/ready-or-not.json.