resident-evil-4
Guessed
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- Layer
- D3DMetal
- Windows
- win10
- Sync
- msync
- DXVK
- false
- AVX
- true
- Executables
- re4.exe
- Winetricks
- vcrun2019, vcrun2022
Notes
RE Engine DX12 → D3DMetal (Control class). This is the 2023 remake (2050650), not the 2005 original. Ray tracing is DXR via D3DMetal on M3/M4; DLSS cannot run on Apple Silicon. First run hitching is PSO translation. Pin CX_GRAPHICS_BACKEND=d3dmetal. Do not use Libraries.rgl or Libraries.vk.
Environment
WINEDLLOVERRIDES | d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b |
|---|---|
MTL_HUD_ENABLED | 0 |
D3DM_ENABLE_METALFX | 0 |
D3DM_SHOW_HUD_STATS | 0 |
Agents: GET /api/v1/profiles/resident-evil-4.json or GET /api/v1/games/resident-evil-4.json.