fallout-4
Verified
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- Layer
- D3DMetal
- Windows
- win10
- Sync
- msync
- DXVK
- false
- AVX
- true
- Executables
- fallout4.exe, fallout4launcher.exe
- Winetricks
- vcrun2019, vcrun2022
Notes
VERIFIED 10 Sep 2026 on this Mac: Apple M4 16GB, macOS 26.5.1 (25F80). Played from the Wyn tile on the GPTK D3DMetal launch path (per-exe AppDefaults d3d11,dxgi,d3d12,d3d10=b). Creation Engine has no Unreal SessionPerformance log (Papyrus bEnableLogging=0); the loaded world is the save name. Commonwealth exitsaves under Documents\My Games\Fallout4\Saves: Exitsave0_…_Commonwealth_010542_20260910200525 (Johnny Bravo, level 20) after the 190s tile; later the same night 227s / 121s / 397s tiles wrote Commonwealth_010545 (00:01) and Commonwealth_010550 (01:05). BNet.3.log login success then Log closed on the first tile; BNet.0.log login then logout at 01:05. Fallout4Prefs.ini: 1920x1080 borderless fullscreen, iPresentInterval=1, sD3DDevice="NVIDIA GeForce 8800 GTX" (Wine's D3D11 enumerator — not DXVK's GeForce 6800; no dxvk log in the install; this title was not lsof'd live). LaunchRecord.layer is not a load measurement. Steam launches Fallout4Launcher.exe; prefer Fallout4.exe with SteamAppId=377160. Keep iPresentInterval=1 — FO4 physics breaks above ~60 fps. MetalFX/HUD stay off. Do not use Libraries.rgl or Libraries.vk.
Environment
WINEDLLOVERRIDES | d3d11,dxgi,d3d12,d3d10,atidxx64,nvapi64,nvngx=b |
|---|---|
MTL_HUD_ENABLED | 0 |
D3DM_ENABLE_METALFX | 0 |
D3DM_SHOW_HUD_STATS | 0 |
Agents: GET /api/v1/profiles/fallout-4.json or GET /api/v1/games/fallout-4.json.